Director of Mucky Creature Ltd. As it's a one-man games studio I suspect that also makes me lead developer, sound designer, lead artist, marketing director, community support officer etc etc...

Announcing: Oversteer Racing

I am pleased to announce that I’m working on a new title called “Oversteer Racing” (the name is provisional, but I like it). Oversteer Racing is a top-down racing game for mobiles and tablets based around circuit racing (think F1, IndyCar, GP2 etc) but without being based on or constrained by the rules of any particular series. If you’re familiar with classic games like SuperSprint and Super Cars then you’re thinking along the right lines with fast and fun racing… but with a little more strategy built in.

Features

At this stage the full feature list isn’t set but I am thinking along the lines of (no promises):

  • Driver and team championships
  • Multiple circuits
  • Tyre and fuel effects
  • Pit stops
  • Car failures
  • Weather effects

Some features may be available as add-ons, such as extra tracks but, again, this isn’t confirmed at this stage.

Release date

As you know, Mucky Creature Ltd. is a side project in my spare time when I’m not doing my day job or any of the other things that fill my time. That said, my aim is for a closed beta release (I’ll be asking for play testers via this site and twitter) towards the end of 2016 with a release scheduled for 2017.

Very early screenshots

At the moment I’m focusing on the gameplay and physics so the graphics are more “functional” and a lower resolution than they will be in the actual game… but they should give you an impression of how the game is taking shape:-

Pre-alpha screenshot of Oversteer Racing - car on main straight  Pre-alpha screenshot of Oversteer Racing - car turning right Pre-alpha screenshot of Oversteer Racing - car off track

Developer blog:

I aim to publish a new developer blog each month (usually on the last weekend of the month):-

Bubblision update 1.11

I’ve just released a feature update for Bubblision. I’m really excited about this release as it adds some functionality that users have been asking for. Players can now swipe their fingers across the spikes to change the player bubble and get more matches. However, there’s a catch, changing the player bubble increases the speed of the larger bubbles so players have to choose their tactics carefully.

I think this makes the game more fun to play without making it a lot easier and removing the challenge.

To download the new version visit:

Get it on Google Play

or via SlideMe:

http://slideme.org/application/bubblision

Bubblision update 1.01

I’ve just released a bug fix update for Bubblision. This update fixes some minor issues regarding the ads in the game. I plan to do a feature update in the next week or so that will add some new functionality to the game.

To download the new version visit:

Get it on Google Play

Bubblision launched

I’m delighted to announce that Bubblision has launched. This is our first mobile game and an Android exclusive at this time.

Further details, including a full Press Pack, will be available shortly from the Bubblision section.

So, what’s stopping you? Head to the Play Store and start playing Bubblision:

Get it on Google Play

Third alpha of Bubblision released

The third alpha version of Bubblision has now been published and will be available to my group of alpha testers shortly. The most important update in this release is th inclusion of levels. Players progress through the levels by achieving a set number of colour matches. Burst bubbles are restored at the start of each level but the number of matches needed to progress increases. Continue reading