Archive of posts with the category 'Bubblision'
I've just released a feature update for Bubblision. I'm really excited about this release as it adds some functionality that users have been asking for. Players can now swipe their fingers across the spikes to change the player bubble and get more matches. However, there's a catch, changing the player bubble increases the speed of the larger bubbles so players have to choose their tactics carefully. I think this makes the game more fun to... Read on
I've just released a bug fix update for Bubblision. This update fixes some minor issues regarding the ads in the game. I plan to do a feature update in the next week or so that will add some new functionality to the game.
To download the new version visit:
I'm really pleased to announce that Bubblision is now available on SlideME:
Bubblision is now available on Google Play, GetJar and SlideME.
I'm really pleased to announce that Bubblision is now available on GetJar:
Up until now Bubblision has only been on Google Play but over the next few weeks I hope to add Bubblision to some of the other app stores.
I'm delighted to announce that Bubblision has launched. This is our first mobile game and an Android exclusive at this time.
Further details, including a full Press Pack, will be available shortly from the Bubblision section.
So, what's stopping you? Head to the Play Store and start playing Bubblision:
I'm really grateful to everyone who has helped test Bubblision and provided feedback and suggestions to help improve the game. I'm pleased to say that I’ve just released the latest, and hopefully last, test update of the game. The main changes for this final test version are: Added sound effect to the "Level up!" screen Minor bug fixes to address some inconsistencies in the scoring Changed the shader used on the main game bubbles Fixed... Read on
The third alpha version of Bubblision has now been published and will be available to my group of alpha testers shortly. The most important update in this release is th inclusion of levels. Players progress through the levels by achieving a set number of colour matches. Burst bubbles are restored at the start of each level but the number of matches needed to progress increases. Levels were one of the most requested features from the... Read on
I've made a few changes to Bubblision following feedback (many thanks). The latest alpha release should be available shortly (for the alpha test group) and includes the following changes: Fixed a bug that caused ads to appear on the game screen Added functionality to auto-submit high scores after logging in to Google Game Play Services if the high score had been achieved since you last logged in A few graphical tweaks to buttons and game... Read on
I'm delighted to announce that the first "alpha" version of Bubblision has just been uploaded to the Play Store and should be available to those of you that have volunteered to be alpha testers.
I'm really looking forward to hearing what people think.