Oversteer Racing: Dev blog #20 – The one where nothing happens

It’s been a pretty poor month to be honest. I’ve had so many other things taking my attention away from Oversteer Racing that it’s been very difficult to complete any tasks.

All I’ve managed to do this month is:

  • Fixed a bug that meant the dust particles kept playing after the car had stopped moving
  • Fixed a bug that meant the lap counter may occasionally miscount the number of laps completed
  • Fixed several bugs in the code for calculating the time gaps between cars and for also calculating lap split times

Unfortunately, for a variety of reasons, I don’t think next month is going to be much better than this month in terms of my time. However, there is some light at the end of the tunnel for June.

About Kieren

Director of Mucky Creature Ltd. As it's a one-man games studio I suspect that also makes me lead developer, sound designer, lead artist, marketing director, community support officer etc etc...
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