I am pleased to announce that I'm working on a new title called "Oversteer Racing" (the name is provisional, but I like it). Oversteer Racing is a top-down racing game for mobiles and tablets based around circuit racing (think F1, IndyCar, GP2 etc) but without being based on or constrained by the rules of any particular series. If you're familiar with classic games like SuperSprint and Super Cars then you're thinking along the right lines with fast and fun racing... but with a little more strategy built in.
Features
At this stage the full feature list isn't set but I am thinking along the lines of (no promises):
- Driver and team championships
- Multiple circuits
- Tyre and fuel effects
- Pit stops
- Car failures
- Weather effects
Very early screenshots
At the moment I'm focusing on the gameplay and physics so the graphics are more "functional" and a lower resolution than they will be in the actual game... but they should give you an impression of how the game is taking shape:-
Developer blog:
I aim to publish a new developer blog each month (usually on the last weekend of the month) but as I'm working on the game in my spare time I expect it to take some time:-
- Dev blog #42 – The one where it's quiet - February 2020
- Dev blog #41 – The one where we get down to business - January 2020
- Dev blog #40 – The one where it is festive - December 2019
- Dev blog #39 – The one where we stop the race from starting - November 2019
- Dev blog #38 – The one where we stop the pushing - October 2019
- Dev blog #37 – The one where we work out why we stopped - September 2019
- Dev blog #36 – The one where we go too long - August 2019
- Dev blog #35 – The one where cars block the pit lane - July 2019
- Dev blog #34 – The one where we tie up a few loose ends - June 2019
- Dev blog #33 – The one where we get the move done and fix things - May 2019
- Dev blog #32 – The one where we plan a move - April 2019
- Dev blog #31 – The one where it's never ending - March 2019
- Dev blog #30 – The one where we look at the end of the race - February 2019
- Dev blog #29 – The one where this time every year we do something else - January 2019
- Dev blog #28 – The one where we review the last season (year) - January 2019
- Dev blog #27 – The one where we go on the defensive - December 2018
- Dev blog #26 – The one where we toe in rather than toe out - November 2018
- Dev blog #25 – The one where it's hit and miss, although mainly hit - October 2018
- Dev blog #24 - The one where we think about the money - September 2018
- Dev blog #23 – The one where we reverse a bit - August 2018
- Dev blog #22 - The one where the wheels come off - July 2018
- Dev blog #21 - The one where we pass through - June 2018
- Dev blog #20 - The one where nothing happens - May 2018
- Dev blog #19 – The one where I had to do something else - April 2018
- Dev blog #18 – The one where we can't count - March 2018
- Dev blog #17 – The one where we make plans - February 2018
- Dev blog #16 – The one where we take stock for 2017 - January 2018
- Dev blog #15 - The one where it's slow going - December 2017
- Dev blog #14 - The one where we get a tow - November 2017
- Dev blog #13 - The one where we work out where we are - September 2017
- Dev blog #12 – The one where we set the pace - August 2017
- Dev blog #11 – The one where the rivals turn up - July 2017
- Dev blog #10 - The one where it feels like the brakes are stuck on - June 2017
- Dev blog #9 – The one where we see what's on the menu - May 2017
- Dev blog #8 – The one where we set the scene - April 2017
- Dev blog #7 – The one where we go there and back again - March 2017
- Dev blog #6 - The one where I take control - February 2017
- Dev blog #5 - The one where I change things - January 2017
- Dev blog #4 - The one where the holidays get in the way - December 2016
- Dev blog #3 – The one where I stop and start - November 2016
- Dev blog #2 – The one where I break things - October 2016
- Dev blog #1 – The one where I go racing - September 2016
- Announcing: Oversteer Racing - June 2016