Oversteer Racing: Dev blog #40 – The one where it is festive

It's been yet another hectic month and I've done very little on Oversteer Racing. Although I've not done much it doesn't mean I haven't been thinking about the game.

This time of year is always tricky in terms of finding time to work on the game. There tends to be a lot going on at work and also at home because of Christmas and it's nice to be able to take a break from things every once in a while. Having side projects is great and really interesting but it can mean that you don't get any breaks and there's a constant stream of things to do - at times it feels neverending and can be a bit overwhelming.

Christmas tends to lead to me taking a break from things and relax a bit but then the pressure builds as I know that January and February are always busy and I may not get much free time to work on Oversteer for a while. I realise that this project has been something I've worked on for a long time now and it's still not close to being finished.

Is that a problem? I'm not sure. Conventional wisdom and thinking from a business perspective it's clearly not good business practice to work on a project for this long. However, that's not the whole picture. Mucky Creature and the games I create is not my primary business and I have a separate day job. So the pressure for these projects to pay the bills is not there which is a double-edged sword. On the one hand I'm not stressing about how to make money but on the other hand these projects turn into labours of love rather than something I ship quickly and move onto the next thing.

It's difficult, essentially I need to view these projects as something fun and, if life gets in the way, that's OK.

About Kieren

Director of Mucky Creature Ltd. As it's a one-man games studio I suspect that also makes me lead developer, sound designer, lead artist, marketing director, community support officer etc etc...